Friday, March 1, 2019

Video games do not cause violence

picture state highs do not cause ferocity BY jur525 Video Games Beneficial or ingest Violence Do modern telecasting set games contribute to the increasing take of Violence that is all around us? Can we really allot the shootings and bombings we see on the news to the increased violence and realism in moving-picture show games ? These atomic number 18 the questions reporters should be asking. Instead the first question turn up of their mouths If the wary Is an adolescent will most certainly be Was he addicted to playing cutthroat goggle box games ? If the answer is yes, they look no farther.They should Investigate the suspects background to see If he was ruffianly before he started playing games. Then look at the studies d wizard on barbaric video games and they will find that 98. 7% of all teens regardless of sexuality dedicate played tough games(Klrsh, St make up J. ). What Is truly remarkable is that less than one percent of all teens go out and commit a unc ultivated act. Therefore this will prove that it is the violence in the suspect not the violence in the game that has led to so umpteen deaths. The findings of m either studies prove it is nightclub not video games who has let the gamer down.It is society who has given over(p) them a bad wrap. The media and most continued to drop as the gross revenue of violent video games has climbed dramatically. Researchers grant addressed role playing games a geminate edge sword. They say they are excellent teaching bastards but the violent ones teach violent conditioning. This is NOT so According to Christopher Ferguson of Setson University and the independent research worker Cheryl Olson in her study published in Springers Journal of Youth and Adolescences it is merely the opposite.Their research found that playing games actually had a very appeasement effect on the ouths with wariness deficit symptoms and helped to reduce their raptorial and blustering(a) behavior. They alike st ated that video games could be helpful when used to obviate and relax children and adolescence during painful medical procedures. If you decide to do research on your own be careful. Some studies have carefully rigged the results to merely give the answers they want to prove correct.They recorded only the data the showed they were right, that the games preempt and often does go away to aggressive and violent behavior. If their findings did not show the hot flash reason being aggressive onditioning and that being open to this violence in the games was the prominent reason for the increase it was left out. You also need to reassure the background of the adolescents they Did they carefully choose only those adolescents that already had a intention told behavior even before they played the games.Both these facts could greatly change the end point of the study. When you are listening to the media take into account they are giving upkeep grabbing headlines and if portraying vide o games in a bad light gets them the audition hey crave they will say or do eachthing to achieve their goal. The media loves to hand outrageous claims that video games either inspired or trained the suspect to commit these violent acts.They use the rigged studies as their backup even calling them in to act as experts on the subject. For instance guy rope Porter and Vladan Starcevic who claim that while playing video games outwardly appears to be an innocuous activity, the limited data available suggest playing video games whitethorn be related to aggressive and/or anti companionable behavior. So next time you hear about a video game causing an adolescent to commit violence remember look up your facts yourself.You may see that while some psychologists want to include video game addiction in the Diagnostic and Statistical Manual for noetic disorders most doctors do not agree. Most empennage see that video games do have considerable potential to enhance the lives of all adolescent s. I believe that violent video games directly cause incursion. I also believe gaming is a very societal activity which when given the chance can greatly change adolescents lives. Gaming is becoming a common way for the adolescent to communicate with the outdoor(a) beingness.The gamer could very intumesce have friends all over the world as I do. gild and the Media need to deal with the violent aggression in the adolescents that have shown a predisposition for such violence. That until this is done the real cause of all the shootings wont be addressed and handled accordingly.Video Games Do Not Cause ViolenceVideo games have come a long way since they were first introduced in 1967. In addition to the impressive improvement in graphics, the increase of the violent content has become quite the hot topic amongst parents and politicians alike. The most familiar aspect is whether or not violent video games inhibit aggressive behavior. Early research that suggested there was a link between the deuce has been deemed problematic. However, in recent studies research has not found that children who play violent video games are more violent than new(prenominal) kids, nor harmed in either other identifiable fashion. (Ferguson, 2011) Violent video games do not lead to violence in society because they improve other skills, more other factors heavily contribute to making society violent, and they are a tool for social interaction. Of course the most obvious skill that video games improve would be visual skills. Video games go away gamers to be more set to their surroundings and greatly enhance the ability to effectively distribute attention over space and time, as well as the number of items that can be attended. (Achtman, 2008)A press release from the American Psychological Association declares playacting video games, including violent shooter games, may boost childrens learning, health, and social skills. Playing simulated war games such as Call of trade impr oves spatial navigation, reasoning, memory, and perception. These types of games also inhibit enhanced abilities to problem solve. Without a doubt, the confine of todays media are constantly on display for any man, woman, or child to see.Specifically, television, bringing the violent filled news and movies to any home with an open outlet. The homicide rate has doubled after television was introduced in the U. S. (Faria, 2013) Exposure to this form of media and the glorification of violent behavior on television has a great set on society. Another factor to consider when reviewing the violence in society is the biological factors and environment one is exposed to. Heritage and temperament, and parental rejection-acceptance are considered common underlying causes of anger and aggression.(Blake & Harmin, 2007)Additionally, ally pressure can try to influence behaviors or try to influence thinking or values. Peer pressure can leave children with an considerable amount of stress which can lead to aggressive and violent behavior. At the same time, video games are a great tool for social interaction. Games such as World of Warcraft connect players to a virtual world where literally millions of other gamers are playing at the same time. These games allow you to talk to these other players via chat, either text or voice, and sometimes both.For that reason, gamers make grow friendships online and as a result, keep away from drugs and other negative activities presented to them outside of the game, Also, the social aspects of the game promote teamwork and cooperation. (Frostling-Henningsson, 2009) Furthermore, the opportunity to strike up discourse presents itself in a less stressful manner so gamers are able to improve their social skills in this form as well. in addition that, with players from all around the world, English is a second tongue to many gamers.Chatting online with other gamers presents the opportunity to practice their language skills and pick up on slang words to help them become more fluent in their speech. To that end, video games do not cause violence in society because they improve cognitive skills, other media forms are more correlated with aggression, and they are a building block in social connectedness. Psychological studies purporting to show a connection between exposure to violent video games and aggression do not prove that any connection is evident.Any effects that may be displayed are indistinguishable from the effects of other types of media. (Brown, 2011) Video games have transformed the way generations can learn and have opened up a whole new world to the socially isolated. Moreover, video games have simply become societys scapegoat when it comes to placing the blame for violence and aggressive behavior. When tragedy strikes, people want answers and will join forces in placing the blame. In the end, video games are merely a form of entertainment, as they were intended to be.

No comments:

Post a Comment